08-04-2021



  • Yoshi while you work As the battle for talent heats up and people become busier, employers are constantly looking for quality perks that save their employees time and money.
  • Yoshi while you work. As the battle for talent heats up and people become busier, employers are constantly looking for quality perks that save their employees time and money.
  • When trouble comes a-calling, this sticky-tongued, egg-laying wonder will flutter jump to the rescue. Watch Yoshi videos, find games, take quizzes, read Nintendo news and more at Play Nintendo - a fun place for kids.
  1. Yoshida Sauce
  2. Yoshi Sushi
  3. Yoshikage Kira
  4. Yoshi's Island
Yoshi

FRESHNESS YOU SHOULD TASTE

We use the freshest and highest quality ingredients.

Yoshi Lunch Special. Desserts & Kids Menu. Sushi & Sashimi Entree. Yoshi Special Rolls. Sushi & Sashimi. Yoshi is THE BEST! Come try some of THE BEST sushi and Japanese cuisine in the Greater Bangor area! Sit down and dine in our traditional tatami-style seating! Or call us to order take-out! Have your food delivered via our local partner, Three Little Birds Delivered Goods!

Our chicken, vegetables and sauces are never frozen!

Visit Us For

HAPPY HOUR!

3-5PM

Yoshida Sauce

$3.50

Teriyaki Chicken Bowl

– Limit 2 Bowls Per Person –

– Not Valid with Combo Meals –

– Not Valid with Rice Card –

OUR HISTORY

Native of Nagano in Japan, Yoshi Natori opened the first Yoshi’s Fresh Asian Grill on 24 st & Indian School in 1989.

LOCATIONS

We have three locations: (1.) 4102 N 24th Street Phoenix, AZ 85016 and (2.) 4050 N. Central Ave Phoenix, AZ 85012 (3.) 12202 N Cave Creek Road Phoenix, AZ 85022

PUBLICITY

We’ve been featured in various local newspapers. As a tradition, we like to present our achievements for others to see.

Indian School & 24th ST

602.468.9737

4102 N 24th Street

Phoenix, AZ 85016

Hours:
Mon – Fri 10 am – 9 am
Sat 10 am – 8 pm
Sun 11 am – 8 pm

Indian School & Central

602.274.6470

4050 N Central Avenue

Phoenix, AZ 85012

Hours:
Mon – Fri 10 am – 9 pm
Sat 11 am – 8 pm
Sun Closed

Catus Road & Cave Creek

602.485.4236

Yoshinoya

12202 N Cave Creek Road

Phoenix, AZ 85022

Hours:
Mon – Fri 10 am – 9 pm
Sat 10 am – 8 pm
Sun 11 am – 5 pm

WE ARE HIRING !!!

Join Yoshi’s Team

Please Apply in Person

Yoshi
Developer(s)Game Freak
Publisher(s)Nintendo
Director(s)Satoshi Tajiri[1]
Producer(s)Shigeru Miyamoto
Tsunekazu Ishihara
Designer(s)Satoshi Tajiri
Composer(s)Junichi Masuda
SeriesMario
Yoshi
Platform(s)NES/Famicom, Game Boy
Release
  • NES/Famicom
    • JP: December 14, 1991
    • NA: June 1, 1992
    • EU: December 10, 1992
    Game Boy
    • NA: July 10, 1992
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Yoshi Sushi

Yoshi, known as Mario & Yoshi in PAL regions, and as Yoshi's Egg (ヨッシーのたまご, Yosshī no Tamago) in Japan, is a puzzle video game developed by Game Freak and published by Nintendo. The game was released for the Nintendo Entertainment System and Game Boyconsoles. Both versions were first released simultaneously in Japan on December 14, 1991, and released in all other regions the following year.

In Yoshi, the player is tasked with clearing monsters from the on-screen playing field. The monsters fall in from the top of the screen to build vertical stacks; the player must prevent a stack from growing too high such that it exits the play field. In order to do so, the player swaps and moves the stacks about such that falling monsters collide with identical monsters stationed atop the stacks, causing them to be removed from play. Yoshi offers both a scoring-focused single-player mode and a competitive two-player mode.

Gameplay[edit]

The playing field is divided into four columns in which blocks fall from the top to the bottom.

Yoshi is a falling block game in which the player is given a playing field that is divided into four columns. The objective is to match Yoshi egg shells to hatch them and prevent the four stacks, which pile up from the falling monsters, from growing too tall. The player character, Mario, swaps the stacks around such that the falling monsters will be eliminated by coming into contact with the blocks they match.

Monsters, which consist of various Mario enemies, appear at the top of the screen and fall into each the columns, turning into blocks as they land and creating stacks that incrementally grow in height. The main objective is to prevent the four stacks from growing too high by eliminating blocks from the field; a game over occurs when any of the stacks crosses the black line drawn across the top of the play field.[2]

To eliminate a block from the top of a stack, it must come in contact with a falling monster that matches it. For example, if a Goomba falls directly onto a Goomba block, both will be removed. The player controls Mario, who resides below the playing field and has the ability to swap the positions of any two adjacent stacks at a time. Thus, the player is required to switch around the stacks to ensure that the monsters fall into the correct places. Points are awarded for each set of monsters that are eliminated.[2]

In addition to the four different types of monsters, two halves of a Yoshieggshell will also fall. The bottom eggshell half behaves like a monster: it disappears when it comes into contact with another bottom half. However, if a falling top half comes into contact with a bottom half, the two will join and hatch a Yoshi, earning the player bonus points. Furthermore, if a stack of monsters grows atop a bottom half and a top half is then added, all monsters between the halves will be encased and eliminated. Larger Yoshi characters will hatch depending on the number of monsters encased, which also increases the number of bonus points awarded.[2] If a falling top half does not have any bottom half to join to in the stack it touches, it is automatically removed and no points are awarded.

The single-player mode has two variations: A-Type and B-Type. In A-Type, the game is played indefinitely until the player receives a game over. In B-Type, the player plays a series of levels in which the player is required to completely clear the playing field of all the blocks. The initial number of blocks inside the playing field grows as the player progresses. In multiplayer mode, a second player controls Luigi. The two players play simultaneously in separate playing fields using the traditional rules. A player wins the match by clearing all the blocks in the field or when the other receives a game over; the first player to win three matches wins overall.[2]

Development[edit]

Yoshi was the first collaboration between developer Game Freak and publisher Nintendo.[3] Nintendo had previously passed on Game Freak's request for publishing its first title, Mendel Palace for the NES. After the smaller company incorporated and began work on its second release, Smart Ball for the SNES, Nintendo made Game Freak the offer to develop Yoshi.[4] It was suggested by Tsunekazu Ishihara, an associate of Game Freak co-founder Satoshi Tajiri, that they develop smaller games like Yoshi in order to give the company the financial backing to eventually realize its larger-scale project, the RPG series Pokémon.[5]Yoshi was developed in six months with Tajiri as its director.[5]Ken Sugimori came up with gameplay concept.[6] Ishihara and Nintendo alumnus Shigeru Miyamoto served as producers.[5] Tajiri explained that it was during the development of Yoshi that he learned the 'wave' design of game difficulty in which the player is presented with an easy stage directly after a challenging one to allow them to savor their accomplishment.[6]Junichi Masuda composed the game's music and sound. Masuda stated that he spent an extensive amount of time programming the movement of the game's menu items to its music. Game Freak had also wanted to add in a realistic-sounding Yoshi voice, but Nintendo disapproved of it.[6]

Release[edit]

The NES version of Yoshi was made available for purchase on the Virtual Console service. The first one is for the Wii in 2007. The game was then re-released on September 1, 2011 as a downloadable title on the Nintendo 3DS, available only to members of the Nintendo Ambassador program.[7]Yoshi was made available for purchase in the Nintendo eShop on August 22, 2012 in Japan, on February 21, 2013 in North America and on May 2, 2013 in Europe. It was also released for the Wii U on June 12, 2013 as the part of the 30th anniversary of the Famicom with the price of 30 cents which become the regular price starting on July 12, 2013. Yoshi was also released on Nintendo's new NES online subscription service through Nintendo Switch Online on September 18, 2018.

Reception[edit]

Yoshikage Kira

Review scores
PublicationScore
AllGame[8]
GameSpot5/10 (VC)[9]
IGN5/10 (VC)[10]
Nintendo Life[11]
N-Force4/5[12]

Yoshi received a mixed reception, with common criticism directed towards its perceived repetitive gameplay and dependence on luck, which led to short replay value. Brett Alan Weiss of Allgame called Yoshi a 'surprisingly dull game,' noting that while the game's controls are unique, 'the novelty wears off after a while.'[8]

Reviews of Yoshi's Virtual Console release on Wii in 2007 were also mixed. Both Frank Provo of GameSpot and Lucas M. Thomas of IGN rated Yoshi 5 out of 10. Thomas regarded the gameplay as 'slow' and the controls 'cumbersome,' and concluded that the game is a 'beginner's puzzler, holding little appeal for experienced players'.[10] While Provo complimented both the game's graphics and music, he stated that the gameplay did not involve much strategy, inciting little reason to play more than a few minutes.[9] Nintendo Life felt that Yoshi was 'uninspired', rating the game 4 out of 10.[11]

Several websites that covered recent Virtual Console releases recommended that players refrain from purchasing Yoshi. Nintendo World Report stated that 'there's too much luck and chance in the game to make playing it satisfying,'[13] and Joystiq also stated that 'while [the gameplay is] admittedly a pretty interesting way to spend an afternoon, it still feels like kind of a ripoff.'[14] Jeremy Parish of 1UP.com stated that the gameplay in Yoshi was 'not enough to justify the asking price [of 500 points],'[15] though he later stated that, compared to the 'uninspired' Yoshi's Cookie, Yoshi was 'decent and actually had some relationship to the Mario series.'[16]

Yoshi's Island

On the more positive side, the Europress gaming magazine N-Force stated in a preview for the game in its September 1992 issue that 'basically [the game] is great. The fun of Tetris, but with colour and sound effects. Just as hard, maybe harder – definitely just as addictive.'[17] It later rated the game 4 out of 5 in the Buyers' Guide for its January 1993 issue, summarizing that 'Yoshi is great fun. Gameplay's nothing new – Tetris all over again! Graphics are a treat. Lots of fun – in short bursts.'[12]

Yoshi sold 500,000 copies in Japan on its first day on sale.[18]

References[edit]

Yoshi island
  1. ^Peterson, Helen (November 15, 1999). 'King of Craze Too Shy For Spotlight Pifather Is an Introvert'. Daily News. Mortimer Zuckerman. Archived from the original on August 15, 2011. Retrieved January 28, 2010.
  2. ^ abcdYoshi Instruction Booklet. Nintendo. 1992. NES-YM-USA.
  3. ^Nutt, Christian (April 3, 2009). 'The Art of Balance: Pokémon's Masuda on Complexity and Simplicity'. Gamasutra. Informa. Archived from the original on November 8, 2020. Retrieved January 9, 2021.
  4. ^Hilliard, Kyle (August 9, 2017). 'Game Freak's Origins And Its Pre-Pokémon Games'. Game Informer. GameStop. Archived from the original on November 12, 2020. Retrieved January 9, 2021.
  5. ^ abcNintendo staff (July 2000). '田尻智さん(ゲームフリーク)VS石原恒和さん(クリーチャーズ)対談' [Satoshi Tajiri (Game Freak) vs. Tsunekazu Ishihara (Creatures) Talk]. Nintendo Online Magazine (in Japanese). Nintendo. Archived from the original on November 13, 2015. Retrieved January 9, 2021.
  6. ^ abcWong, Alistair (May 24, 2019). 'Game Freak Director Junichi Masuda On The Making Of Yoshi And Pokemon'. Siliconera. Archived from the original on January 9, 2021. Retrieved January 9, 2021.
  7. ^Thomas, Lucas M. (August 3, 2011). 'Nintendo 3DS Ambassadors, Behold Your Final Five NES Rewards – DS Feature at IGN'.
  8. ^ abWeiss, Brett Alan. 'Yoshi – Review'. Allgame. Archived from the original on December 11, 2014. Retrieved April 27, 2015.
  9. ^ abProvo, Frank (July 26, 2007). 'Yoshi'. GameSpot.
  10. ^ abThomas, Lucas (July 17, 2007). 'Yoshi Review'. IGN.
  11. ^ abCalvert, Darren (May 17, 2007). 'Yoshi (Wii Virtual Console/NES) Review'. Nintendo Life.
  12. ^ ab'Christmas Crackers!'. N-Force. Europress (7): 64. January 1993.
  13. ^Rodriguez, Steven (July 10, 2007). 'Virtual Console Mondays: July 9, 2007'. Nintendo World Report. Retrieved September 9, 2011.
  14. ^McElroy, Justin (July 9, 2007). 'Mach Rider, Yoshi and Air 'Zonk' appear on Virtual Console'. Joystiq. Retrieved September 12, 2011.
  15. ^Parish, Jeremy (July 23, 2007). 'Retro Roundup 7/23: Paper Mario, Kirby, Zonk, Shining Force'. 1UP.com.
  16. ^Parish, Jeremy (April 8, 2008). 'Retro Roundup 4/8: Yoshi's Cookie and Bases Loaded'. 1UP.com.
  17. ^'Pre-Play! NES Yoshi'. N-Force. Europress (3): 28–29. September 1992.
  18. ^'Season 1 Special Episode: Pokémon - Satoshi Tajiri interview'. GameCenter CX. Fuji Television.

External links[edit]

  • Yoshi on NinDB (archived June 26, 2010 at the Wayback Machine)
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